Sep 6, 20222 minAI part 4Welcome to the fourth AI devlog. Today we take a look at the basic structure of AI at a glance. Who decides? First up is the AIInit.lua....
Aug 23, 202210 minDeep reinforcement learning for real time strategy gamesHi everyone. I’m CubeMD, and today I'd like to tell you about my work on the Sanctuary project. I will try to keep this post entertaining...
Aug 20, 20223 minScoring sanctuary's soundtrackHello fellow gamers and music enthusiasts, I'd like to share some insight into the creation of the Sanctuary soundtrack. If you've ever...
Apr 1, 20224 minRAYSing the bar of the Sanctuary Game EngineHello people of the internet! It's your dangerously-handsome DOTS-developer here coming to you with a new development diary. YAAAY! I can...
Feb 22, 20225 minTerrain destructionHello, speed2 here again, with some more ideas for the gameplay. We recently released news of our first stretch goal: shattering the map...
Feb 15, 20222 minA.I. part THREEI am happy to see you again for the third part of the AI devlog. We now know how the AI issues its building orders and forms unit groups....