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VFX of Sanctuary: Shattered Sun
Sanctuary VFX development had an evolving nature. It begins by brainstorming basic ideas and various references, through trial and error, and finally refining the effects. While some effects remain at testing stages, they create new ways to achieve various other effects.
Mar 109 min read


Faction's Sonic Identity
How we created a distinct soundscape for each faction
Aug 7, 20254 min read


AI part 4
Welcome to the fourth AI devlog. Today we take a look at the basic structure of AI at a glance. Who decides? First up is the AIInit.lua....
Sep 6, 20222 min read


Deep reinforcement learning for real time strategy games
Hi everyone. I’m CubeMD, and today I'd like to tell you about my work on the Sanctuary project. I will try to keep this post entertaining...
Aug 23, 202210 min read


Scoring sanctuary's soundtrack
Hello fellow gamers and music enthusiasts, I'd like to share some insight into the creation of the Sanctuary soundtrack. If you've ever...
Aug 20, 20223 min read


RAYSing the bar of the Sanctuary Game Engine
Hello people of the internet! It's your dangerously-handsome DOTS-developer here coming to you with a new development diary. YAAAY! I can...
Apr 1, 20224 min read
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