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Speed2
Our lead game designer, speed2, brings his extensive RTS mods experience to design engaging and balanced gameplay, as well as working on scripting for the game.
Special Bread
An RTS game mod veteran, Bread deftly juggles project management and art direction roles, as well as working on the design of the EDA faction.
Antypodish
Antypodish, our lead developer, wields his extensive Unity and DOTS experience to guide the team, ensuring the development of innovative and high-performance game systems.
Nine
Mike, one of the directors at the company, utilizes his decades of rich programming experience and successful product launches to lead the team in creating an unparalleled RTS game.
Team Leads
Kubo Wu
Kubo, with his movie industry background, enriches the Guard faction's design with unique cinematic touches, raising the bar for 3D artistry in our game.
Avitus
Avitus, an expert in 3D modeling and another modding veteran, meticulously crafts models for the Chosen faction, enhancing the game's aesthetics and depth.
3D Artists
Null
Null is our C# coder! He works on putting all kinds of features into the game ranging from camera movement to constuction code, and more!
Darkgaze
Darkgaze, A software engineer specialised in computer graphics for the animation, VFX and videogame industries.
Uveso
Uveso, our AI specialist and Lua scripter, employs his deep RTS modding experience to create challenging AI opponents and stimulating gameplay dynamics.
OzoneX
Ozonex, a veteran technical artist, implements high-performance graphics pipelines and advanced shader techniques, striking a perfect balance between art and technology.
Nate001
Nate, a seasoned DOTS developer, works on the game's movement systems, pathfinding, and other core assets, creating a responsive and dynamic gaming experience.
FoneE
Fonee, a master in DOTS, ingeniously designs intricate systems within the game engine, pushing the boundaries of RTS gaming.
Greco
With a deep understanding of DOTS, Greco focuses on optimizing the game engine and integrating mod support features to ensure an inclusive and efficient gaming environment.
Developers
Vincent
He is the man behind the sounds of our game. Hes designed both our sound systems and all of our sounds, mixing, recording and mastering every engine, lightning strike and explosion in the game!
Tiziana
A passionate concept artist with a keen eye for sci-fi aesthetics, Tiziana brings her distinctive style and expertise to shape the visual identity of our universe, making everything from sleek logos to concept art.
CactusOnFire
Cactus, our talented VFX artist, brings the game to life with stunning visuals such as explosions, muzzle flashes, and lasers, intensifying the on-screen action.
Philip Crofts
Phillip Crofts, our gifted musician, works on the game's musical score, crafting sci-fi themed tunes that enhance the game's immersive atmosphere.
Max
Tasked with creating the Sanctuary Kickstarter trailer, he is an incredibly gifted VFX artist.
Multimedia
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